Codematik are developing a Unity asset for the Unity Asset Store which intends to make flocking algorithms easier to implement within your game.
Flox has full support for built-in and URP render pipelines, as well as partial support for the HDRP render pipeline.
Flox can run on the CPU or GPU, allowing for full obstacle avoidance in CPU mode, or full performance in GPU mode.
In GPU mode, Flox supports 20,000+ Boids on an Intel I5, AMD RX 6500.
We aim to keep improving and adding to Flox. See here for a detailed list of features we will be implementing. Want to provide your own feedback? Join the Discord! Links are provided below.