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Flox - Flocking Algorithms for Unity

Game Development
Unity Asset

Animal Flocking Behaviours for Unity

Codematik are developing a Unity asset for the Unity Asset Store which intends to make flocking algorithms easier to implement within your game.

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Flox has full support for built-in and URP render pipelines, as well as partial support for the HDRP render pipeline.

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Flox can run on the CPU or GPU, allowing for full obstacle avoidance in CPU mode, or full performance in GPU mode.

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In GPU mode, Flox supports 20,000+ Boids on an Intel I5, AMD RX 6500.

Features

  • 3D CPU Boids implementation
  • 3D GPU Boids implementation
  • 2D CPU Boids implementation
  • Built-in renderer Support
  • URP Support
  • Partial HDRP Support
  • Developer Support
  • Documentation
  • Sample scenes (Sky, Underwater, CPU and GPU demos)

Roadmap

We aim to keep improving and adding to Flox. See here for a detailed list of features we will be implementing. Want to provide your own feedback? Join the Discord! Links are provided below.

Support

Discord